@startuml
sprite $terminal [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000009EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEB10000000
00000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000
0000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFFC2DFFFFFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFC001DFFFFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFF50001DFFFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFF40001DFFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFFF40001DFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFFFF40001DFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFFFFF40001DFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFFFFF70000BFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFFFF70000AFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFFF70000AFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFF70000AFFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFF70000AFFFFEEEEEEEEEFFFFFFFFFF0000000
0000000CFFFF9000AFFFFB000000000AFFFFFFFFF0000000
0000000CFFFFF90AFFFFFB000000000AFFFFFFFFF0000000
0000000CFFFFFFEFFFFFFEAAAAAAAAAEFFFFFFFFF0000000
0000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000
0000000CFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0000000
00000008FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000
00000000AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB20000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define DEV_TERMINAL(_alias) ENTITY(rectangle,black,terminal,_alias,DEV TERMINAL)
!define DEV_TERMINAL(_alias, _label) ENTITY(rectangle,black,terminal,_label, _alias,DEV TERMINAL)
!define DEV_TERMINAL(_alias, _label, _shape) ENTITY(_shape,black,terminal,_label, _alias,DEV TERMINAL)
!define DEV_TERMINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,terminal,_label, _alias,DEV TERMINAL)
skinparam folderBackgroundColor<<DEV TERMINAL>> White
@enduml